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Re: The funny/strange/interesting/random pictures thread https://i.imgur.com/2reLraF.jpg

https://i.imgur.com/tksHWjN.jpg

June 09, 2020, 07:46:30 AM
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Re: Interesting Articles... Where did that Brooks article appear, and since when do frum Jews include profanity in their public discourse?
June 15, 2020, 07:26:16 AM
1
Re: Are we going too far? Who's the identifiable group?
June 24, 2020, 07:57:48 AM
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Re: Jewish Music (New CDs, hock, and opinions) It was intentional.
June 25, 2020, 01:45:52 PM
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Bavli (board game) - If you were curious (This is not a critical or economic review of the game.)

Age: "7+" (I'd say older, and certainly if an adult isn't going to be involved.)
Time: Not listed. (This number should generally not be trusted anyway, or at least not for hobby games.)
Number of players: Not listed. (Presumably 2-6, as 6 pawns are included and at least 2 players are necessary.)

Price: $40 (technically 39.99) if ordered from the company's website or most stores that carry it.

Gameplay:
The game is based heavily on Monopoly, so I'll just explain how it differs from it.
There are some mechanical changes and an educational element is introduced.

Winning:
You use 1 of 4 victory conditions in each game, chosen before starting (at least one is new to Bavli):
A: Last player not bankrupt wins.
B: Player with most assets when any player goes bankrupt wins.
C: Player with most assets when the agreed-upon time limit is reached wins.
D: First player to attain Reish Mesivta status wins (see below).
(The rules don't mention bankruptcy anywhere but in the section on winning, which isn't great.)

General rules:
((First player is rolled for. I don't know what the printed Monopoly rule is.))
Pass-Go income is doubled by landing directly on the Go equivalent (this is not printed on the board, but it's in the rules).
Players do not take another turn if they roll doubles.
If a player does not wish to buy a property, it is not auctioned.
You do not need to own the entire set a property belongs to in order to build on it.
Hotels follow 3 houses rather than 4.
The player whose turn it is can sell or trade their properties.
Properties do not need to be empty (no buildings) to have their ownership transferred.
Mortgaged buildings are redeemed for the same amount you get by mortgaging them (not +10%).

Currency:
There are multiple currencies, as follows: One moneh is 4 dinrei zahav / 100 dinrei kesef / 600 maah.
The latter 3 come in multiple denominations, resulting in a total of about 13 bill types.
An exchange rate table is provided in the back of the rulebook. (A 13-space money tray is not.)
Prices can include multiple currencies.

Board-related:
The board is slightly smaller (36 spaces rather than 40).
There are 23 properties in various colors (with no railroad equivalents).
There are 2 "Go to Jail"-equivalent spaces along the sides.
One corner is the (new) Shuka (Marketplace), which forces you to auction one of your
properties*, and another is the (new-ish) Kupas Tamchin D'Oraysa, where there is
always at least 1 moneh which players can collect under certain circumstances
(one of them being passing or landing on it while having a very low asset total).
The 10%-or-flat-fee space equivalent is flat-fee-only, placed in KTD.
There is no Luxury Tax equivalent.
The Community Chest and Chance equivalents are "!" and "?" (there are 3 of each space).

! - Draw a ! card and resolve its effect. There are 40 ! cards. 26 of them send the player to a particular
space (usually with additional effects). Rent is not paid if a player is sent to a property by a ! card.

? - Draw a ? card. These have an Aramaic word or phrase and 3 possible translations.
Guess which one is the correct one (the Banker checks it in the rulebook).
If correct, gain 10 dinrei kesef; if not, lose 5. (There are 40 ? cards.)

The Jail equivalent is Yarchei Kallah (the implication is unfortunately unfortunate).
If you land on either Zil Ul l'Yarchei Kallah space, go there and follow this sequence:
Next turn - Your turn is skipped.
The next turn - Draw a Yarchei Kallah card and attempt to answer the multiple-choice question
on it (the Banker checks it in the rulebook). If correct, keep the card and take a normal turn;
if not, put it under the deck and skip this turn, but take your next turn normally.
(There are 25 YK cards. Eventually, your kids might know who the halacha follows
in a machlokes Rav v'Shmuel, where Rava was the Reish Mesivta, etc., as well as the
meanings of terms such as itmar, tanya, l'olam, and kim lei bi'd'raba minei.)

The Yarchei Kallah cards have a function.
If you have 2 YK cards and a Bei Knishta property, you gain Parnas status.
If you have 4 YK cards and 2 Yeshiva/Mesivta properties, you gain Reish Mesivta status (can be used as a victory condition).
There are reminder cards to take for your status, which also list their benefits:
Parnas - Your pass-Go income increases to 3 dinrei kesef (from 50 d. kesef). You need only stay one turn in Yarchei Kallah.
RM: Your pass-Go income increases to 1 moneh. You do not pay rent for Bei Knishta or
Yeshiva/Mesivta properties. If you pass Kupas Tamchin D'Oraysa, take whatever's there.

Other notes:

Each colored region of the board (1-4 properties) is named for a place in Bavel, and the properties
are named for locations there (Sura includes Yeshivas Sura, Shibvusei d'Rav, and Karna d'Ar'o.)
Mechanically, this allows for effects such as "Pay X to each person in X."
The region and property names are printed in Aramaic with English translations for some. For
example, regions and Yeshivas [wherever] aren't translated, but Bei Vanei has "(Bathhouse)" after it.
(The rulebook also includes Aramaic terms, with a similar translation policy.)
Property cards list their Aggrasa, Agar Beisa, Agar diSrei Vatei, D'mei Beisa, D'mei Ushpiza, etc.

25 of the ! cards have sources listed in the back of the rulebook for the events they describe.

It includes a felt-covered box insert with places for the different decks, for the pieces,
and for the money. (Scoop-edged wells in a non-hobby product? Big thumbs up.)
(You'll probably have to mix some denominations for storage due to their differing quantities.)
The currency is paper, the cards are glossy, and the box and board are of a smooth kind
that feels like my copy of Charterstone (IIRC) but that I don't know the name of.
The player pieces are plastic pawns.

*The starting price for a Shuka auction is the cost of the property and any buildings on it.
If no one bids for it, the owner keeps it. Some ! cards send a player to the Shuka and force
them to auction a property of at least a certain value (if possible).

==========================================================

You can visit the creators' website at https://bavli.org/, where you can see some images of the
game and sign up for the "Bar Bei Rav" newsletter, and contact them at bavlillc@gmail.com.

Any questions?

June 25, 2020, 09:01:39 PM
1
Re: Bavli (board game) - If you were curious Missed a detail:
The ! cards are often themed with halachos or circumstances found in the Gemara,
such as giving for Kimcha dePischa or your shor tam/mu'ad having done damage.

Also, a Parnas collects 3 dinrei zahav, not kesef.

June 26, 2020, 10:58:24 AM
1
Re: Settlers Of Catan Team-based communication games:
(Some of these can be found in Target or Barnes & Noble.)

Muse: Awakenings  - Give teammates clues about which illustration card they're
meant to guess, with clue cards dictating different kinds of clue-giving each time.

[Limited to 10 players] When I Dream - Players give a blindfolded player one-word clues about things drawn
from a deck. The player guesses when they choose to, trying to be right. Some players are trying to make the
player guess wrong, others right, and still others to have the amounts of right and wrong guesses be as equal
as possible. Those roles are redistributed in each round (each player will be the "dreamer" for one round).
(On Shabbos, you will need to time 2 minutes without a timer.)

Codenames / Codenames Pictures - One player on each of 2 teams knows which cards in a grid belong to each
team and they must communicate them to their teammates with one-word clues. In the original Codenames
the grid cards have words on them, while in Pictures they have images. The first team to guess all their cards
wins, but there's also an Assassin card which is an instant loss if guessed.
(I wouldn't recommend quite so high player counts, though.)

Codenames Duet - Designed as a 2-player version of Codenames but can also be played as 2 teams.
It's cooperative instead of competitive, with both sides giving clues to each other. (The high player count
caution is especially relevant here, as the discussion group for each size doesn't exclude one clue-giver.)

Word Slam / Word Slam Family - The clue-givers must communicate a word/phrase to their teammates
using any number of an array of 100 or so one-word clue cards. Both teams play at once using the same target
word (each clue-giver has their own set of clue cards), with the first team to guess correctly scoring a point.

Concept - Players try to communicate a word/phrase to their team by placing tokens on a board of concepts.
Simple example: "To get others to guess 'milk,' the team might place the question mark icon (which signifies
the main concept) on the liquid icon, then cubes of this color on the icons for 'food/drink' and 'white.' "
Here are some demo cluesets: https://print-and-play.asmodee.fun/files/concept/concept_pnp_en.pdf
The demo can also be played with other people Clue-style (guess wrong and you're disqualified).
(During an actual game, you can react to your team's discussion by moving tokens around.)
Note: This came out before Word Slam.

Wavelength [2019/20] - The active player must communicate a point on a spectrum to their teammates.
A spectrum card (e.g., Hard-to-Soft) is revealed and the clue-giver names something that they think is
at the point on that spectrum where the team's target is (so if the target was the Hard extreme, they
might say "Diamond"). Points are awarded according to how close the team's guess is to the target.

July 09, 2020, 07:15:33 AM
1
Re: Settlers Of Catan It's probably worth $63 (here) or $65 (here). (I backed their
Kickstarter 2 years ago, so my base-game price was $65.)
If you're actually considering buying the game:
The box is quite large, with a length and width like Ticket to Ride but about 3 times the depth.
Verify that you're okay with all the art in it first - here's the rulebook.

Bonus rambling:
"Is product X worth money Y" is a subjective question, and I don't think
I'm a qualified judge of what either board games or money are worth.
There's almost always going to be a game of comparable quality available for
less; how significant is that when valuing items with unique characteristics?
I don't have enough experience with this game (that was my first time playing
it) and other games of its kind to comment on it from a critical perspective.
In terms of material quantity, there's a lot in the box. It has 697 components
to Catan's 287 (though 210 are pretty small chits) and some storage trays.

July 13, 2020, 06:54:42 AM
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Re: The funny/strange/interesting/random pictures thread (I came to post this and was surprised to find it was on topic.)


August 11, 2020, 01:52:41 AM
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Re: The Funny/strange/interesting/random Tweets Thread
September 10, 2020, 05:16:59 AM
1