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Author Topic: Board Games master thread  (Read 32449 times)

Offline Randomex

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Re: Board Games master thread
« Reply #160 on: December 02, 2024, 12:52:08 AM »
So, about this Medical Mysteries thing... I should've done more research first. My apologies.
According to a review:
Quote
there are discussions you would want “mature” adults discussing (birth control, the human reproductive system, death, pain, diarrhea).

==========================================================

Forest Shuffle is 50% off. Content warning - among the animals on the cards (as might
not surprise readers of Asterix) are boars, the non-domesticated variety of pigs.
https://www.amazon.com/dp/B0C87WK67Z/?tag=cl03f-20&smid=ATVPDKIKX0DER
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

Offline Randomex

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Re: Board Games master thread
« Reply #161 on: December 02, 2024, 05:53:21 PM »
Forest Shuffle is OOS at Amazon but still available that price from Wal-Mart:
https://www.walmart.com/ip/Forest-Shuffle-Family-Card-Game-for-Ages-10-and-up-from-Asmodee/5113125706

Catan: Starfarers has dropped to $50 (50% off) on Amazon.

Mansions of Madness [2nd Ed.] is about $55 on Amazon (over $30 down from the average).
It's an app-driven adventure/horror game.

King of Tokyo Origins [...]

Now $10 on Amazon.



EDIT:
Ticket to Ride - Asia expansion about $20 at Wal-Mart:
https://www.walmart.com/ip/Ticket-to-Ride-Asia-Expansion-Strategy-Board-Game-for-Ages-8-and-up-from-Asmodee/30655983
« Last Edit: December 02, 2024, 07:29:29 PM by Randomex »
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Offline Randomex

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Re: Board Games master thread
« Reply #162 on: December 03, 2024, 06:13:45 PM »
Someone recently gave me a copy of Trekking the World (2nd edition).
This seems like the kind of thing people might buy, so I'm letting you know that one of the
named locations on the board is this: https://en.wikipedia.org/wiki/Christ_the_Redeemer_(statue)
Locations aren't illustrated on the board, but the corresponding card in the location deck
does have an illustration of it. You can remove the card with little impact on the game.
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

Offline Randomex

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Re: Board Games master thread
« Reply #163 on: December 03, 2024, 09:26:46 PM »
[...]
Just One

Cooperative word game. In each round, one player has to guess a word based on the one-word clues
the other players have given them. The catch is that the other players write down their clues
simultaneously (without discussion) and any clue that was written by more than one player is
eliminated. (It might be a good idea to use the 3-player rule that each clue-giver writes
2 clues with 4 players as well.)
[...]

Currently $10 at Amazon and Target.
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

Offline Randomex

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Re: Board Games master thread
« Reply #164 on: December 04, 2024, 07:33:11 PM »
[...] Everdell Farshore: Essentials Edition [...]

Now $25(/50) at Target.

Survive the Island is also back at $15 there.
« Last Edit: December 04, 2024, 07:40:44 PM by Randomex »
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

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Re: Board Games master thread
« Reply #165 on: December 08, 2024, 06:49:46 PM »
Sale on a bundle of PC versions of board games:
https://www.humblebundle.com/games/board-game-night-with-dire-wolf-digital-friends-encore

Minimum $18, pay as much more as you want (benefits the World Wildlife Fund).

Includes, roughly in ascending order of complexity:
Munchkin
Sagrada
Calico (The digital version is called "Quilts and Cats of Calico")
Everdell
Wingspan
Dune: Imperium
Scythe
Terraforming Mars (with the "Prelude" and "Hellas & Elysium" expansions)
Root
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

Offline Randomex

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Re: Board Games master thread
« Reply #166 on: December 17, 2024, 06:56:38 PM »
Some sales:

MiniatureMarket - Tags $8, including $6 shipping (MSRP $30, I think)
https://www.miniaturemarket.com/asmhb12.html
Word game in which players have 15 seconds to name words starting with particular letters
in given categories (to collect the associated marbles). Uses a timer.

Target:

Scout $7 (50% off)
https://www.target.com/p/oink-games-scout-target-edition/-/A-89947526
"Prez"-type card game with some twists. You're not allowed to rearrange the cards in your hand and you can only
play a set if those cards are next to each other in your hand. If you can't beat the current set, you take one of its
cards into your hand, putting it wherever you want (and whichever way up you want - the cards are double-ended,
and you'll start each full round by deciding whether you want to turn your hand over).

That's Not a Hat $5 (50% off)
https://www.target.com/p/that-39-s-not-a-hat-party-card-game/-/A-89292575
(Matched by Amazon - https://www.amazon.com/dp/B0BPMKCSHW/?tag=cl03f-20&smid=ATVPDKIKX0DER)
Memory/bluffing game. Pass face-down cards around the table as their backs instruct, announcing what
they are. If you don't think the person who just handed you that "umbrella" was correct, challenge them
on it - whoever was wrong takes the card as a penalty. When a player takes 3 penalties, they lose.

A Gentle Rain $12 (40% off) (This is the fancier edition with 3D tokens.)
https://www.target.com/p/a-gentle-rain-bloom-edition-game/-/A-90009694
Short, described-as-relaxing 1-player tile-placement game consisting mostly of tiles patterned like this (but much nicer-looking):



You draw tiles and add them to the board, with any edge you are placing adjacent to another having to match.
Each time you create an empty circle (4 tiles in a square have a circle inside because of the corners), you can place in it
a token of a color matching any of the 4 matched-edge circles surrounding the empty space. There are 8 colors with one
token for each color. Place all 8 tokens to win. (There's a score based, I think, on how many tiles are left unplaced.)

Amazon:

Hold Your Ground - $12.5 (50% off)
https://www.amazon.com/dp/B0DG3MFM3P/?tag=cl03f-20&smid=ATVPDKIKX0DER
Move your guys around the board using a hand of cards, trying to have majority when fights happen. Sometimes spaces will
explode (via what I think is a spring-powered non-electric device), and besides for causing immediate chaos (figures that fly
off the board are out, ones that are merely displaced stay wherever they end up), any spaces that are cut off from the center
due to the resulting holes in the board are also destroyed. Last player with a piece still on the board wins.
« Last Edit: December 17, 2024, 07:07:14 PM by Randomex »
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

Offline notyettaken

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Re: Board Games master thread
« Reply #167 on: December 17, 2024, 08:52:17 PM »
@Randomex can you please share your simplified rules for Ticket to ride.

Offline Randomex

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Re: Board Games master thread
« Reply #168 on: December 17, 2024, 11:39:34 PM »
Thanks for the reminder. I was going to, but forgot.

The following can substitute for the official rules. What was referred to is probably
what follows the heading "A possible order of explanation," or perhaps "Nutshell."
==========================================================

(Setup is not covered here.)

Ticket to Ride's board consists of named points - "cities" - connected by lines of spaces - "routes."

At the start of the game, players are dealt a number of Destination Tickets and must choose some
(or all) to keep. These are a potential source of points, but also a risk. Tickets show 2 cities.
At the end of the game, if a player can trace a connection between those cities using only their
own trains, they score the Ticket's value in points. If not, however, they lose its value in points!
Your Tickets (and if you have completed them) are kept secret during the game, as is your hand of cards.

On your turn, choose 1 of these 3 actions (details to follow):
1) Play cards to claim a route.
2) Draw cards.
3) Draw Destination Tickets.
After you have done one of these, it is the next player's turn.

1) Play cards to claim a route (a connection between 2 cities).
The cards played must match the route you want to claim in color and amount - for example, to
claim a 3-space red route, you must play 3 cards, each of which must be red or wild (Locomotive).
If a route is colorless, it can be claimed using cards of any one color (and/or wilds).

The played cards go into a shared discard pile. Place one of your trains on each space
of the claimed route. That route can no longer be claimed by any other player.

When you claim a route, you score a number of points according to its length - see the
chart on the board. This is likely to be where a majority of your points come from. Your
points are tracked by a marker in your color on the track around the outside of the board.

Double routes: Some connections have 2 routes in parallel. A single player can never claim both sides
of such a connection. Whether both routes can be used by different players depends on the player count;
I think it's only allowed with 4 and 5. Otherwise, once one is claimed, the other can no longer be claimed.

2) Draw cards.
You draw 2 cards, each of which can be the top card of the deck or a non-wild card in the display of 5
(you decide for each one as you go). You may instead draw one face-up wild card from the display of 5.
(You can still take a second card if you happen to draw a wild card off the deck as your first card.)

Additional card-drawing rules:
Each card drawn from the display is immediately replaced (your 2nd draw can be the replacement for your 1st).
If there are ever 3 wild cards in the display, including after a player draws their first card,
immediately discard all 5 cards in the display into the shared discard pile and lay out 5 new
cards (if a player was drawing, they then draw their second card).
Whenever the train card deck is emptied, shuffle the shared discard pile to form a new deck.

3) Draw Destination Tickets.
Pick up the top 3 cards of the Destination Ticket deck (all at once).
You must choose at least one of them to keep, and you may keep 2 or all 3.
Any Tickets that you don't keep are put underneath the deck.

Additional Ticket-drawing rules:
You don't have to have completed your original Tickets before drawing more.
It's OK if you have already completed a Ticket that you draw from the deck.


End of the game:
If after their turn, a player has 2 or fewer trains remaining, each player gets one more
turn (the normal turn order continues, and that player's next turn will be the last turn).
This should be announced; players need to know that this turn is their last one.

After that, each player reveals their Destination Tickets for positive/negative scoring.
Additionally, the player who can trace the single longest line of their trains along the map
(without using any routes twice) gets a 10-point bonus. The player with the most points wins.

Tip: Before final scoring, you should probably count the points each player is supposed
to have from their claimed routes. It might not match where their point tracker is!
People will near-inevitably forget to take points and/or score incorrect amounts.

=============

Optional rule (imported from Ticket to Ride: Europe) - Stations. You can use this if
players are having a hard time with getting blocked out of finishing their Tickets.

During setup, give each player 3 tokens in their color (or otherwise identifiable
with them). The tokens should be small enough to fit onto a city on the board.

Players now have a 4th option on their turns: Placing one of their tokens on a city that doesn't
already have a token on it. This costs 1 card the first time you do it, 2 cards of a single
color (or wild) the second time, and 3 cards of a single color (or wild) the third time.

At the end of the game, each placed token allows you to count one connection into its
city that belongs to another player as if it were your own for the purpose of completing
Destination Tickets (but not for the longest-route bonus). Note - it's not one connection
per Ticket, but one connection per token, usable for any number of Tickets.
Additionally, each token you did not place gives you 4 points.

=============

A possible order of explanation:
Destination Tickets - You want to connect these cities with your trains.
You get the ticket's point value for doing this and lose it if you don't.
>
How do you put your trains out? One of the things you can do with your turn is claim
a route in such-and-such a manner. This is also where many of your points come from.
>
You only start with a few cards - how do you get more?
That's another thing you can do with your turn - get cards.
>
Suppose you've finished all your Tickets or know you won't be able to
finish them? Another thing you can do with your turn is get more Tickets.
>
Recap: The 3 things you can do with a turn are: Claim a Route / Get cards / Get tickets.
>
The game ends after a player gets down to 2 or less trains;
each player will then get one more turn.
>
Final scoring - Reveal your tickets and score them.
Also, the player with the longest line of trains gets 10 points.

=============

Nutshell - On your turn, do one of these:
Claim - Discard a set of cards matching a route. Place trains, get points.
Draw - A face-up wild or 2 cards from the display and/or deck. (Always replace. Wipe if 3 wild.)
Tickets - Draw 3, keep at least 1 (the rest go underneath).
Game end: 2 trains or less triggers final round. Score tickets and longest line.
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

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Re: Board Games master thread
« Reply #169 on: December 18, 2024, 12:49:14 AM »
In latest shiur on Emes/Sheker, we came out that Malarky (and from the way described, POSSIBLY "That's not a hat" above) is ossur to play alts limdu leshonam dabru sheker. But ask your own Rav.
Quote from: ExGingi
Echo chambers are boring and don't contribute much to deeper thinking and understanding!

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Re: Board Games master thread
« Reply #170 on: December 18, 2024, 03:32:25 PM »
In latest shiur on Emes/Sheker, we came out that Malarky (and from the way described, POSSIBLY "That's not a hat" above) is ossur to play alts limdu leshonam dabru sheker. But ask your own Rav.

The same goes for any game that requires or allows you to declare false information, I guess.
(From a different angle, in such games, there's an agreement among the players that any
in-game statement is known to be potentially false - there is no betrayal of another's trust.)

In That's Not a Hat, you could deliberately name something falsely as a means to induce confusion in others,
but that can be immediately punished if the receiver remembers the card. The typical position is having
to name something and being unable to remember what it is; naming correctly is never bad for you.
[Edit:] It still involves making a statement the truth of which you are not sure of.

In Coup, you simply declare an action, which is associated with a card. Another player
may challenge your right to do it, which is bad if you're not actually holding that card.

Skull is probably the least problematic bluffing game. The only question
is the player's intent. They bid X - do they want to win or to be outbid?
« Last Edit: December 18, 2024, 05:14:43 PM by Randomex »
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Re: Board Games master thread
« Reply #171 on: December 18, 2024, 04:14:46 PM »
The same goes for any game that requires or allows you to declare false information, I guess.
(From a different angle, in such games, there's an agreement among the players that any
in-game statement is known to be potentially false - there is no betrayal of another's trust.)
To be more precise, any game that requires you to lie convincingly is the literal limdu leshonam - and that's the issue with Malarky. Limdu leshonam is the exception to various heterim for saying untruths - that it is muttar until you have reached the point that people make a habit of lying and doing so convincingly.
Quote from: ExGingi
Echo chambers are boring and don't contribute much to deeper thinking and understanding!

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Re: Board Games master thread
« Reply #172 on: December 18, 2024, 10:32:15 PM »

Offline Randomex

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Re: Board Games master thread
« Reply #173 on: December 19, 2024, 03:41:22 PM »
Today and possibly tomorrow:

https://devirgames.com/cities-en
Cities - $21(/30), no tax, free shipping

"2-4p, 10+, 30 min." Build a personal board, trying to satisfy public goals as well as private ones you acquire during the game.
In each round, as many of each of the following will be available as there are players, and you'll claim one of a kind you
haven't claimed yet on your turn: Board sections / Flat board decorations / Groups of stackable buildings / Private goals.
(With 2 players, 4 of each kind are laid out and you claim 2 of each type per round.)

https://devirgames.com/the-magic-labyrinth
The Magic Labyrinth - $28(/40), no tax, free shipping

"2-4p, 6+, 30 min." A memory game in which the players navigate an invisible maze. A maze of little wooden slats is
built inside the box in a frame over which the board is placed. The player pieces have a magnet on the bottom which
holds a metal ball to them underneath the board. Move past a wall, and the ball will drop off because it's held back
by the slat (*thunk*). There's always a (location-matched) token on the board that the players are trying to get to
by rolling-and-moving on their turn. The first player to collect 5 tokens wins.

From a review:
Quote
- In the poll on BGG it says "Best with four", but I strongly disagree. With four players every spot is relatively close to somebody, and lucky draws become the most important factor in the game.
+ With two players, there are many spots that are relatively far away from the starting corners, making it a good challenge to pick up the tokens from those spaces.
+ With three players the one that sits in the middle (the furthest away from the empty corner) is at a disadvantage. This could be seen as an unfair inbalance, but when I play with both my kids (ages 6 and 7) this gives them just the little bit of edge they need to really be on par with me (I always sit in the middle in this setup).
"Any word can mean anything! By giving words new meanings, ordinary English can become an exclusionary code!" -Cal.&Hob.

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Re: Board Games master thread
« Reply #174 on: December 23, 2024, 04:06:17 AM »
Played a first game of Blokus with my kids (9YO, 7YO, 3YO/DW) and I didn't even win, even though I was the only one who played it before.  ;D
Quote from: ExGingi
Echo chambers are boring and don't contribute much to deeper thinking and understanding!

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Re: Board Games master thread
« Reply #175 on: December 23, 2024, 11:30:01 AM »
For all I posted about it - Finaly got a hold of Skyteam (OK, a great AliExpress copy - it might even be real! but I havent had any other way to get one in EY).
Played one game so far...
The no talking during the round drives my wife nuts.
Had a bit of confusion about one rule (coffee) but worked it out.
The strategy needed - even in the get to know the game tutorial rounds...

First impression takeaway: @Dan try it, I think it will displace PanAm from its throne...

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Re: Board Games master thread
« Reply #176 on: December 24, 2024, 07:29:01 AM »
Really cool TTR custom board generator
Generates boards for many countries in different sizes
Best part: the israeli map will include destinations in Yehuda V'shomron!
https://jochembruijninckx.nl/train-board-generator/

ETA: Also playable against bots at https://roadtriprivals.com/ !!!
« Last Edit: December 24, 2024, 08:23:44 AM by yfr bachur »

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Re: Board Games master thread
« Reply #177 on: December 24, 2024, 08:10:38 AM »
Really cool TTR custom board generator
Generates boards for many countries in different sizes
Best part: the israeli map will include destinations in Yehuda V'shomron!
https://jochembruijninckx.nl/train-board-generator/
Quote from: ExGingi
Echo chambers are boring and don't contribute much to deeper thinking and understanding!

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Re: Board Games master thread
« Reply #178 on: December 24, 2024, 08:29:49 AM »

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Re: Board Games master thread
« Reply #179 on: December 24, 2024, 08:34:12 AM »
How'd you do that?
You can edit destination titles. I just replaced their title with somewhere nearby. And of course, I typed in Ivrit. However, this gets the destination card generator to crash (just write your own).
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