Team-based communication games:
(Some of these can be found in Target or Barnes & Noble.)
Muse: Awakenings - Give teammates clues about which illustration card they're
meant to guess, with clue cards dictating different kinds of clue-giving each time.
[Limited to 10 players] When I Dream - Players give a blindfolded player one-word clues about things drawn
from a deck. The player guesses when they choose to, trying to be right. Some players are trying to make the
player guess wrong, others right, and still others to have the amounts of right and wrong guesses be as equal
as possible. Those roles are redistributed in each round (each player will be the "dreamer" for one round).
(On Shabbos, you will need to time 2 minutes without a timer.)
Codenames / Codenames Pictures - One player on each of 2 teams knows which cards in a grid belong to each
team and they must communicate them to their teammates with one-word clues. In the original Codenames
the grid cards have words on them, while in Pictures they have images. The first team to guess all their cards
wins, but there's also an Assassin card which is an instant loss if guessed.
(I wouldn't recommend quite so high player counts, though.)
Codenames Duet - Designed as a 2-player version of Codenames but can also be played as 2 teams.
It's cooperative instead of competitive, with both sides giving clues to each other. (The high player count
caution is especially relevant here, as the discussion group for each size doesn't exclude one clue-giver.)
Word Slam / Word Slam Family - The clue-givers must communicate a word/phrase to their teammates
using any number of an array of 100 or so one-word clue cards. Both teams play at once using the same target
word (each clue-giver has their own set of clue cards), with the first team to guess correctly scoring a point.
Concept - Players try to communicate a word/phrase to their team by placing tokens on a board of concepts.
Simple example: "To get others to guess 'milk,' the team might place the question mark icon (which signifies
the main concept) on the liquid icon, then cubes of this color on the icons for 'food/drink' and 'white.' "
Here are some demo cluesets:
https://print-and-play.asmodee.fun/files/concept/concept_pnp_en.pdfThe demo can also be played with other people Clue-style (guess wrong and you're disqualified).
(During an actual game, you can react to your team's discussion by moving tokens around.)
Note: This came out before Word Slam.
Wavelength [2019/20] - The active player must communicate a point on a spectrum to their teammates.
A spectrum card (e.g., Hard-to-Soft) is revealed and the clue-giver names something that they think is
at the point on that spectrum where the team's target is (so if the target was the Hard extreme, they
might say "Diamond"). Points are awarded according to how close the team's guess is to the target.