Sorry to be that guy... but here is what ChatGpt had to say about it: (let us know if it was any good)
Your Monty Hall game looks interesting! I've reviewed your code and have a few suggestions to improve the flow and structure:
1. **Separation of Concerns:**
- Consider breaking down your code into smaller functions with specific responsibilities. This makes the code more modular and easier to understand.
- For example, you can have separate functions for generating doors, handling player choice, revealing doors, and updating the UI.
2. **Event Delegation:**
- Instead of attaching a separate event listener to each door, you can use event delegation by attaching a single event listener to the parent container (`#playArea`). This can help improve performance and simplify the code.
3. **Use CSS Classes for Styling:**
- Instead of directly manipulating `classList` in JavaScript, consider using CSS classes. It makes your JavaScript cleaner, and you can define styles in your CSS.
4. **Avoid Global Variables:**
- Try to minimize the use of global variables. In your case, you could encapsulate your game logic within an object or a class.
5. **Reuseable Modal Function:**
- Consider creating a reusable function for displaying modal dialogs. This can help reduce code duplication.
6. **Consistent Naming:**
- Make sure your variable and function names are consistent and descriptive. For example, use camelCase consistently throughout your code.
These are just a few suggestions to enhance the structure and maintainability of your code. Feel free to adapt them based on your preferences and requirements.
Here's a modified version of your code incorporating some of these suggestions:
(function () {
const playArea = document.getElementById("playArea");
const numOfDoorsInput = document.getElementById("numOfDoors");
const generateButton = document.getElementById("generateButton");
const game = {
wins: 0,
losses: 0,
playerChoice: null,
winningDoor: null,
doors: [],
losingDoor: null,
inMiddleOfGame: false,
};
generateButton.addEventListener("click", start);
playArea.addEventListener("click", handleDoorClick);
function start(e) {
e.preventDefault();
if (!game.inMiddleOfGame) {
game.inMiddleOfGame = true;
generateDoors();
renderDoors();
}
}
function generateDoors() {
game.doors = [];
for (let j = 0; j < Number(numOfDoorsInput.value); j++) {
game.doors.push({
id: j,
isOpened: false,
isPrize: false,
});
}
game.winningDoor = Math.floor(Math.random() * game.doors.length);
game.doors[game.winningDoor].isPrize = true;
game.losingDoor = game.playerChoice; // Assume player's choice is losing door
if (game.playerChoice === game.winningDoor) {
while (game.losingDoor === game.winningDoor) {
game.losingDoor = Math.floor(Math.random() * game.doors.length);
}
game.doors[game.losingDoor].isOpened = false;
}
game.doors.forEach((door) => {
if (door.isOpened) {
document.getElementById(`door${door.id}`).classList.add("openDoor");
}
});
}
function handleDoorClick(event) {
const clickedElement = event.target;
if (clickedElement.classList.contains("door") && !game.inMiddleOfGame) {
game.playerChoice = parseInt(clickedElement.id.replace("door", ""), 10);
clickedElement.classList.add("selectedDoor");
setTimeout(() => {
doorChangePrompt();
}, 1000);
}
}
// ... (Remaining functions)
})();